EFFECTS OF VIDEO GAMES
There is no doubt that video games have a considerable effect on adolescent life when they stay for a long time playing video games. According to the Journal of the American Medical Association (2014), the claimed long term aggressive behaviour had a causal link with playing violent video games. Also, teenagers who play these games are more likely to argue with teachers, fight with their friends, and bully and cyberbully their peers. .The forceful considerations and practices are in both genders, although guys invest more energy than females in playing computer games. On August 3 at Walmart in El Paso, Texas, a shooter murdered 22 individuals and harmed 24 others. It turns out that this person has experience with violent video games. The study examined whether kids are likely to prefer playing video games that are considered high in maturity and violence. A random sample of Canadian youngsters ages 10 to 17 years from the areas of Canada has taken. Parents (n = 397) and their children (n = 492) finished an online survey of kid’s games and their three most loved video games. Ordinal strategic relapse analyses demonstrated that parent’s and kid’s reports of child choice for mature and brutal video games were related to kid’s commission of bullying and cyberbullying. The analyses uncovered no huge contrast among parent and child informants. Children try to imitate what they play on the screen; they fight with their peers and try a movement from the game on them.
A recent study showed that kids ages 8 to 18 years old play video games around 1 hour to 15 minutes per day, and sixty percent of children play on a given day (Rideout, Foehr, & Roberts, 2010). It is conceivable that video games may prompt different kinds of hatred, including bullying (Olson, 2004). Moreover, according to a survey done in 2016 on gamers whose ages between 12 and 17 years old,21% of those gamers said that they had bullied others at school and 11% of them had cyberbullied others. While 11% of non-gamers had bullied others at school, and 6% of them had cyberbullied others. However, most of the time, those gamers are victims of bullying and cyberbullying at school more than non-gamers. In the short term, children can deal violently with people around them after playing violent video games. In the long term, they may have murderous thoughts, beliefs, and attitudes, which can promote aggression.