Title of the game: Fuzz Bugs Patterns |
Website link: https://www.abcya.com/games/fuzz_bugs_patterns |
Target age group: K2 |
Concept(s)/ skill(s) and objective(s) of the game:
The game is about the pre-number concept: Patterning. The children will be able to identify and complete a series of patterns. |
2 strengths and 2 weaknesses (max. 100 words):
First strength: (Graphics should be meaningful and help children focus on relevant content) the graphics used makes it easier for children to know where to put the bug. Each empty slot is marked with a question mark to indicate that the slot is vacant. Second strength: The game is providing feedback to children. The game is notifying the leaners when they have failed or scored by the use of unique sounds. The bugs are also seen celebrating as an indication of a win. First weakness: (when an app activity becomes too challenging, children may give up or use a trial and error method to move to the next level) The bugs at the wrong position are dropped whenever the learner completes all the slots. This encourages learners to start using the try and error method instead of reasoning. Second weakness: The game does not provide opportunities for independent practice after a skill has been taught. Learners cannot do the difficulty level of the game on their own without the teacher’s assistance. For example, a pattern of four bugs and no single place where all the four are next to each other makes it difficult for the learner to note the pattern. |
Reflect on how on-line resources (not restricted to the game being evaluated) could be used to enhance children’s numeracy concept(s)/ skill(s) (max. 100 words):
1. Using interactive technology should complement children’s learning experiences and be developmentally appropriate. For children to be able to utilize on-line resources properly, they need to have strong background experience. For example, in the “FUZZ BUGS PATTERNS,” the learner needs first to know what is patterns from the class before using it. 2. Should be facilitated and guided by teachers. Children usually forget quickly, so; when they are on-line, they might forget they are learning and start playing games just for fun. Teachers should be there to help them focus. 3. Should be carefully considered to ensure the safety and well-being of children. The Internet is full of both excellent and dirty content, which is not suitable for children. The teacher or the parent should be there to filter harmful content. |