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 Research Methods and Project Design

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 Research Methods and Project Design

 

 

 

 

 

 

Group Project Title

Internet of Things Enabled Smart Stadium for Enhanced User Experience

                                                               Assignment 2: Group Report

                                                           Student names and Student IDs

Srinivasa Rao Modugula            MIT190011

Aleem Mohammed                     Mit171391

Olufunsho Abiodun Olubowale Mit181554

Deepanshi Yadav                        Mit181591

Shaik Azeem                                 Mit182500

Bishnu Sapkota                            Mit182040

 

 

 

 

 

 

 

Project Supervisor Name: Sanjeeb Shrestha

 

Industry Name: 111IT Solutions

Contact Name: Mr Shiv Poudel

 

School of IT and Engineering

 

 

 

Table of Contents

Project Plan and Preliminary Design. 3

Schedule of Weekly Activities. 3

Role and Responsibility of Each Team Member. 5

Gantt Chart. 6

High-Level Project Design with Diagram.. 6

Project Individual Design Approaches. 7

Use Case 1: Green of Ground Activity. 8

Use Case 2: Flood Light Automation Activity. 8

Use Case 3: Security of Camera Option. 8

Use Case 4: Managing Smart Parking System.. 8

Use Case 5: Maintain Restroom Hygiene. 8

Use Case 6: Smart Communication Bandwidth Crunch. 8

Budget. 8

Hardware Budget Specification. 8

Software Budget Specification. 9

References. 10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Project Plan and Preliminary Design

The section explains weekly activities, roles and responsibilities of team members in the project, Gantt chart for project planning. High-level architecture design for the smart football stadium, use case diagrams for six O&M activities and budget implementation details for project development.

Table of Weekly Activities

Week Weekly activities
 Project Overview
Week1 1.      Week 1 was focused on understanding the project and smart stadium concept.

2.      Our supervisor for was supportive and explained project overview, IoT system project domain, and problems for the current stadium and lack of smart facilities.

3.      Weekly meetings timings were decided through mutual understanding.

4.      Objectives were decided after units such as IEEE journal publication and prototype implementation for IoT system.

5.      Our mode of communication was fixed, for example, weekly email and face-to-face meetings.

 Literature Review
Week 2 1.       Week 2 was focused on conducting literature reviews on the topic.

2.       Our supervisor introduced us to the concept of IoT technologies, and it’s smart to use.

3.       Different applications of IoT were explored, such as smart cities, smart homes, healthcare, and intelligent infrastructure.

4.       Team lead analysed client requirements and implementation of IoT device in Football stadium.

5.        IEEE research papers were gathered from Google scholar and shared with the client.

 Prototype
Week 3 1.      Week 3 was focused on conducting a literature review on gathered papers.

2.      Assignment 1 discussion and work division among group members was accomplished.

3.      The prototype was planned for the concept of IoT devices and desktop/mobile application.

4.      Prepare study notes to understand the concept of IoT devices.

 Research Questions, Desktop/Web Application
Week 4 1.       Revisions of the individual literature review were done after getting supervisor comments.

2.       Literature review document after the revision was demonstrated in front of our client.

3.       Discussion for project views, and project web interface (Desktop/mobile) as held in meetings.

4.       Formulate research questions and reviewed them as per requirement.

 Project Title, Submission
Week 5                                            1.       In the supervisor meeting, we disclose an IEEE paper titled – ‘IoT enabled Smart Stadium for Enhanced User Experience.

2.       Assignment 1 – Group report was submitted.

3.       Suggestions for hardware and software requirements were made.

 Attend Workshops
Week 61.       Design project prototype and seek supervisor approval.

2.       Join workshops for mobile app coding, desktop app coding and user design interface.

3.       Work on comments provided by the supervisor for assignment 1 group report.

 Work on Comments
Week -71.      Identify different architectures to implement smart stadium through IoT devices.

2.      Modify Assignment 1 group report as per week one comments.

 PPT
Week-81.      Prepare PowerPoint presentation as per discussion with the supervisor.

2.      PowerPoint presentation submission to client.

3.      Create the second prototype for IoT smart stadium.

 Design
Week-9 1.       As a presentation scheduled for this week, we presented our design approach orally in our meeting.

2.       Presentation of the high-level design approach, use case diagrams and roles and responsibilities.

3.       Meeting with client and project progress so far will be discussed.

4.       Take the supervisor suggestions for improvement.

5.       Submit Assignment 2 Group Report for project design.

 Activities will be accomplished in the upcoming weeks
Week-10 1.       Waiting for client and supervisor review for the project.

2.       Work division for team members in assignment three final report.

3.       Assignment 2 Group report revision after supervisor comments.

4.       Make PowerPoint presentation for week 11.

 Final Submission
Week -111.      Show final report, and PPT to the client, and supervisor.

2.      Complete conclusion, recommendations and future work.

 Next Semester Plans
Week -12 1.      Plan work for next semester.

2.      Gather new technologies with advance concepts on IoT devices.

3.      Publish IEEE paper IoT enabled Smart Stadium for Enhanced User Experience.

4.      Final PowerPoint submission for the project.

 

Role and Responsibility of Each Team Member

Roles and responsibilities for each team member are defined in below table. Please note all the activities are work done from Week 1 to Week 9.

RoleTeam LeadMember 1Member 2Member 3Member 4Member 5
WeekPlace Student NamePlace Student NamePlace Student NamePlace Student NamePlace Student NamePlace Student Name
1Meeting with supervisor and submit code of conduct document. Gather project overview and understand the concept of IoTConstruct project goals and discuss with team lead and code of conduct document.Agree to code of conduct document. Make notes on project topic for research.Agree to code of conduct document. Make notes on project topic for research.Agree to code of conduct document. Make notes on project topic for research.Agree to code of conduct document. Make notes on project topic for research.
2Research and gather about IoT Smart stadium for Journals, Conference papers from various sources such as IEEE, Google Scholar.Research three peer-reviewed journal articles and conference papers from Google scholar on IoT definition, characteristicsResearch three peer-reviewed journal articles and conference papers from Google scholar on IoT implementationResearch three peer-reviewed journal articles and conference papers from Google scholar on architectures in IoTResearch three peer-reviewed journal articles and conference papers from Google scholar on IoT advantages and applications.Research three peer-reviewed journal articles and conference papers from Google scholar on adoption and security issues.
3Formulate research questions and work on literature review. Assign the task to each group member.Formulate research question first and work on separate literature review.Formulate research question second and work on separate literature review.Formulate research question third and work on separate literature review.Formulate research question fourth and work on separate literature review.Formulate research question fifth and work on separate literature review.
4Submit assignment 1 Group report to supervisor.Gather project objectives and write in report assignment 1.Write background and project objectives.Prepare project requirements for hardware and software.Write a literature review summary for the report.Write the introduction of assignment 1: group report.
5Gather comments from the supervisor and make corrections for assignment 1 group report.Make corrections for comments as per written topics.Make corrections for comments as per written topics.Make corrections for comments as per written topics.Make corrections for comments as per written topics.Make corrections for comments as per written topics.
6Attend workshops for design, and mobile, and desktop application concepts.Learn how user-centric design is created for mobile and desktop apps.Prepare notes on HTML,

CSS and other design tools.

Learn to code on Java

programming.

Design a rough prototype.Design a rough prototype.
7Develop a prototype and show to the client.Show prototype to 111IT solution and supervisor.Show prototype to 111IT solution and supervisor.Show prototype to 111IT solution and supervisor.Show prototype to 111IT solution and supervisor.Show prototype to 111IT solution and supervisor.
8Make a PowerPoint presentation and seek supervisor approval.Prepare slides 1-4 with proper bullet points on topic heading and subheadings.Prepare slides 4-5 with proper bullet points on topic heading and subheadings.Prepare slides 6-8 with proper bullet points on topic heading and subheadings.Prepare slides 9-10 with proper bullet points on topic heading and subheadings.Prepare slides 11-14 with proper bullet points on topic heading and subheadings.
9Use case diagram for assigned activity 1. Inputs in the High-Level Design diagram, weekly events.Use case diagram for assigned activity 2 — inputs in High-Level Design diagram, weekly events.Use case diagram for assigned activity 3. weekly activities.Use case diagram for assigned activity 4. Inputs in the High-Level Design diagram,Use case diagram for assigned operation 5. High-Level Design diagram, weekly events.Use case diagram for assigned activity 6 — high-Level Design diagram.

 

Gantt Chart

 

 

High-Level Project Design with Diagram

The high-level project design includes different activities which would be accomplished by the desktop and mobile application through IoT devices. The app will offer various features to monitor and control operations. Stadium operators face issues to provide users with enhanced experience due to lack of management. However, desktop and mobile app connected to IoT devices like wireless sensors, cameras, game video, and digital will provide staff with complete knowledge to maintain and conduct operations [1]. These operations are specific to improve conditions of the stadium, such as light, security, ground irrigation, and smart parking. For example, managers will be able to change temperatures, indicate restroom cleaning and light conditions through a single click from mobile or desktop app [2] (see figure 1). Whereas, a smart parking system will provide parking slots to the fans in the nearest parking areas [3]. Furthermore, four layers of project design diagram describe data store, core platform, applications and security access. The architecture is designed with a layered approach to describe each function separately (see figure 2).

Figure 1. Smart Stadium Feature Platform Source [5]

HLD Diagram

Figure 2. High-Level Architecture Design Diagram [5]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Project Individual Design Approaches

The block diagram for each separate operation and maintenance activity is described below through the use case. Each user is the manager who is responsible for handling individual task out of six O&M events.

Use Case 1: Green of Ground Activity

 

 

 

 

 

Use Case 2: Flood Light Automation Activity

 

 

 

 

 

 

Use Case 3: Security of Camera Option

 

 

 

 

 

 

 

 

 

 

 

 

 

Use Case 4: Managing Smart Parking System

Use Case 5: Maintain Restroom Hygiene

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Use Case 6: Smart Communication Bandwidth Crunch

 

 

 

 

 

 

 

 

 

 

 

 

Budget

Hardware Budget Specification

Budget ItemCost Per UnitTotal Cost
Employee – Computer and smartphone for O&M activitiesComputer = $400

Smartphone = $300

6 * 400 = 2400$

6* 300 = 1800$

Physical Connectors RJ45, USB-C, and BNC$20003 * 2000 = 2000$
Passives – registers, capacitors, clock and crystals$10003 * 1000 = 3000$
Wireless access points –

hub, switch, router, Wi-Fi extender

$ 50004 * 5000 = 20,000$
Sensors – OT sensors, Light heat sensors, GPS,

temperature, light and soil moisture sensors attached to micro controllers

$10,0004 * 10000 = 40,000$
Printer$20001 * 2000 = 2000$
Cameras$ 15001 * 1500 = 1500$
 Total =

 

Table 1. Hardware Budget [4]

Software Budget Specification

Budget ItemCost Per UnitTotal Cost
Windows$ 25001 * 2500 = 2500$
Online Support for Network$20001* 2000 = 2000$
Middleware Components$ 15002 * 1500 = 3000$
Data centre infrastructure for storage$30001 * 3000 = 3000$
Mobile SDK components$10001 * 1000 = 1000$
 Total =

Table 2. Software Budget [4]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

References

[1] M. McLaughlin, “How Sports and Entertainment Venues Use IoT to Make Stadiums Smarter”, Technology Solutions That Drive Business, 2019. [Online]. Available: https://biztechmagazine.com/article/2018/05/how-sports-entertainment-venues-use-IoT-make-stadiums-smarter. [Accessed: 20- Dec- 2019].

[2] Intel, “Smart Stadiums Lead in Profitability, Fan Experience, and Security”, Intel, 2019.

[3] N. Malkar, P. Taklikar and R. Khan, “Survey Paper on An IoT Based Smart Parking System”, International Journal of Scientific Research in Computer Science, Engineering and Information Technology, vol. 5, no. 2, p. 633, 2019. [Accessed 20 December 2019].

[4] A. Klubnikin, “Internet of Things: How Much Does it Cost to Build IoT Solution?”, Custom Software Development Company. Software Development Services in the USA. [Online]. Available: https://r-stylelab.com/company/blog/iot/internet-of-things-how-much-does-it-cost-to-build-iot-solution. [Accessed: 20- Dec- 2019].

[5] Infosys, “Smart Connected Stadiums, Smart Venues, Revolutionary Experiences”, 2018.

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